pyvista.CellType#
- enum CellType(value)[ソース]#
セルの種類を定義します.
備考
すべてのセルタイプについては vtkCellType.h を参照.
例
キューブを1つ作成します.セルタイプは
CellType
を使用して定義されていることに注意してください.>>> import numpy as np >>> from pyvista import CellType >>> import pyvista as pv >>> cells = np.array([8, 0, 1, 2, 3, 4, 5, 6, 7]) >>> cell_type = np.array([CellType.HEXAHEDRON], np.int8) >>> points = np.array( ... [ ... [0, 0, 0], ... [1, 0, 0], ... [1, 1, 0], ... [0, 1, 0], ... [0, 0, 1], ... [1, 0, 1], ... [1, 1, 1], ... [0, 1, 1], ... ], ... dtype=np.float32, ... ) >>> grid = pv.UnstructuredGrid(cells, cell_type, points) >>> grid UnstructuredGrid (...) N Cells: 1 N Points: 8 X Bounds: 0.000e+00, 1.000e+00 Y Bounds: 0.000e+00, 1.000e+00 Z Bounds: 0.000e+00, 1.000e+00 N Arrays: 0
- メンバー種別:
有効な値は以下の通りです:
- EMPTY_CELL = <CellType.EMPTY_CELL: 0>#
- VERTEX = <CellType.VERTEX: 1>#
- POLY_VERTEX = <CellType.POLY_VERTEX: 2>#
- LINE = <CellType.LINE: 3>#
- POLY_LINE = <CellType.POLY_LINE: 4>#
- TRIANGLE = <CellType.TRIANGLE: 5>#
- TRIANGLE_STRIP = <CellType.TRIANGLE_STRIP: 6>#
- POLYGON = <CellType.POLYGON: 7>#
- PIXEL = <CellType.PIXEL: 8>#
- QUAD = <CellType.QUAD: 9>#
- TETRA = <CellType.TETRA: 10>#
- VOXEL = <CellType.VOXEL: 11>#
- HEXAHEDRON = <CellType.HEXAHEDRON: 12>#
- WEDGE = <CellType.WEDGE: 13>#
- PYRAMID = <CellType.PYRAMID: 14>#
- PENTAGONAL_PRISM = <CellType.PENTAGONAL_PRISM: 15>#
- HEXAGONAL_PRISM = <CellType.HEXAGONAL_PRISM: 16>#
- QUADRATIC_EDGE = <CellType.QUADRATIC_EDGE: 21>#
- QUADRATIC_TRIANGLE = <CellType.QUADRATIC_TRIANGLE: 22>#
- QUADRATIC_QUAD = <CellType.QUADRATIC_QUAD: 23>#
- QUADRATIC_POLYGON = <CellType.QUADRATIC_POLYGON: 36>#
- QUADRATIC_TETRA = <CellType.QUADRATIC_TETRA: 24>#
- QUADRATIC_HEXAHEDRON = <CellType.QUADRATIC_HEXAHEDRON: 25>#
- QUADRATIC_WEDGE = <CellType.QUADRATIC_WEDGE: 26>#
- QUADRATIC_PYRAMID = <CellType.QUADRATIC_PYRAMID: 27>#
- BIQUADRATIC_QUAD = <CellType.BIQUADRATIC_QUAD: 28>#
- TRIQUADRATIC_HEXAHEDRON = <CellType.TRIQUADRATIC_HEXAHEDRON: 29>#
- TRIQUADRATIC_PYRAMID = <CellType.TRIQUADRATIC_PYRAMID: 37>#
- QUADRATIC_LINEAR_QUAD = <CellType.QUADRATIC_LINEAR_QUAD: 30>#
- QUADRATIC_LINEAR_WEDGE = <CellType.QUADRATIC_LINEAR_WEDGE: 31>#
- BIQUADRATIC_QUADRATIC_WEDGE = <CellType.BIQUADRATIC_QUADRATIC_WEDGE: 32>#
- BIQUADRATIC_QUADRATIC_HEXAHEDRON = <CellType.BIQUADRATIC_QUADRATIC_HEXAHEDRON: 33>#
- BIQUADRATIC_TRIANGLE = <CellType.BIQUADRATIC_TRIANGLE: 34>#
- CUBIC_LINE = <CellType.CUBIC_LINE: 35>#
- CONVEX_POINT_SET = <CellType.CONVEX_POINT_SET: 41>#
- POLYHEDRON = <CellType.POLYHEDRON: 42>#
- PARAMETRIC_CURVE = <CellType.PARAMETRIC_CURVE: 51>#
- PARAMETRIC_SURFACE = <CellType.PARAMETRIC_SURFACE: 52>#
- PARAMETRIC_TRI_SURFACE = <CellType.PARAMETRIC_TRI_SURFACE: 53>#
- PARAMETRIC_QUAD_SURFACE = <CellType.PARAMETRIC_QUAD_SURFACE: 54>#
- PARAMETRIC_TETRA_REGION = <CellType.PARAMETRIC_TETRA_REGION: 55>#
- PARAMETRIC_HEX_REGION = <CellType.PARAMETRIC_HEX_REGION: 56>#
- HIGHER_ORDER_EDGE = <CellType.HIGHER_ORDER_EDGE: 60>#
- HIGHER_ORDER_TRIANGLE = <CellType.HIGHER_ORDER_TRIANGLE: 61>#
- HIGHER_ORDER_QUAD = <CellType.HIGHER_ORDER_QUAD: 62>#
- HIGHER_ORDER_POLYGON = <CellType.HIGHER_ORDER_POLYGON: 63>#
- HIGHER_ORDER_TETRAHEDRON = <CellType.HIGHER_ORDER_TETRAHEDRON: 64>#
- HIGHER_ORDER_WEDGE = <CellType.HIGHER_ORDER_WEDGE: 65>#
- HIGHER_ORDER_PYRAMID = <CellType.HIGHER_ORDER_PYRAMID: 66>#
- HIGHER_ORDER_HEXAHEDRON = <CellType.HIGHER_ORDER_HEXAHEDRON: 67>#
- LAGRANGE_CURVE = <CellType.LAGRANGE_CURVE: 68>#
- LAGRANGE_TRIANGLE = <CellType.LAGRANGE_TRIANGLE: 69>#
- LAGRANGE_QUADRILATERAL = <CellType.LAGRANGE_QUADRILATERAL: 70>#
- LAGRANGE_TETRAHEDRON = <CellType.LAGRANGE_TETRAHEDRON: 71>#
- LAGRANGE_HEXAHEDRON = <CellType.LAGRANGE_HEXAHEDRON: 72>#
- LAGRANGE_WEDGE = <CellType.LAGRANGE_WEDGE: 73>#
- LAGRANGE_PYRAMID = <CellType.LAGRANGE_PYRAMID: 74>#
- BEZIER_CURVE = <CellType.BEZIER_CURVE: 75>#
- BEZIER_TRIANGLE = <CellType.BEZIER_TRIANGLE: 76>#
- BEZIER_QUADRILATERAL = <CellType.BEZIER_QUADRILATERAL: 77>#
- BEZIER_TETRAHEDRON = <CellType.BEZIER_TETRAHEDRON: 78>#
- BEZIER_HEXAHEDRON = <CellType.BEZIER_HEXAHEDRON: 79>#
- BEZIER_WEDGE = <CellType.BEZIER_WEDGE: 80>#
- BEZIER_PYRAMID = <CellType.BEZIER_PYRAMID: 81>#